<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<root xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<resources>
		<resource>
			<class>ARMOUR</class>
			<sell_price>80</sell_price>
			<buy_price>160</buy_price>
			<sell_quantity>5</sell_quantity>
			<buy_quantity>5</buy_quantity>
			<points_make>1</points_make>
		</resource>
		<resource>
			<class>BOW</class>
			<sell_price>40</sell_price>
			<buy_price>80</buy_price>
			<sell_quantity>5</sell_quantity>
			<buy_quantity>5</buy_quantity>
			<points_make>1</points_make>
		</resource>
		<resource>
			<class>CROSSBOW</class>
			<sell_price>40</sell_price>
			<buy_price>80</buy_price>
			<sell_quantity>5</sell_quantity>
			<buy_quantity>5</buy_quantity>
			<points_make>1</points_make>
		</resource>
		<resource>
			<class>MACE</class>
			<sell_price>80</sell_price>
			<buy_price>160</buy_price>
			<sell_quantity>5</sell_quantity>
			<buy_quantity>5</buy_quantity>
			<points_make>1</points_make>
		</resource>
		<resource>
			<class>PIKE</class>
			<sell_price>60</sell_price>
			<buy_price>120</buy_price>
			<sell_quantity>5</sell_quantity>
			<buy_quantity>5</buy_quantity>
			<points_make>1</points_make>
		</resource>
		<resource>
			<class>SPEAR</class>
			<sell_price>40</sell_price>
			<buy_price>80</buy_price>
			<sell_quantity>5</sell_quantity>
			<buy_quantity>5</buy_quantity>
			<points_make>1</points_make>
		</resource>
		<resource>
			<class>SWORD</class>
			<sell_price>80</sell_price>
			<buy_price>160</buy_price>
			<sell_quantity>5</sell_quantity>
			<buy_quantity>5</buy_quantity>
			<points_make>1</points_make>
		</resource>
		<resource>
			<class>WOOD</class>
			<sell_price>5</sell_price>
			<buy_price>10</buy_price>
			<sell_quantity>10</sell_quantity>
			<buy_quantity>10</buy_quantity>
			<points_make>1</points_make>
		</resource>
		<resource>
			<class>STONE</class>
			<sell_price>10</sell_price>
			<buy_price>40</buy_price>
			<sell_quantity>10</sell_quantity>
			<buy_quantity>10</buy_quantity>
			<points_make>1</points_make>
		</resource>
		<resource>
			<class>IRON</class>
			<sell_price>20</sell_price>
			<buy_price>40</buy_price>
			<sell_quantity>5</sell_quantity>
			<buy_quantity>5</buy_quantity>
			<points_make>1</points_make>
		</resource>
		<resource>
			<class>PITCH</class>
			<sell_price>25</sell_price>
			<buy_price>40</buy_price>
			<sell_quantity>10</sell_quantity>
			<buy_quantity>10</buy_quantity>
			<points_make>1</points_make>
		</resource>
		<resource>
			<class>WHEAT</class>
			<sell_price>5</sell_price>
			<buy_price>180</buy_price>
			<sell_quantity>10</sell_quantity>
			<buy_quantity>10</buy_quantity>
			<points_make>1</points_make>
		</resource>
		<resource>
			<class>FLOUR</class>
			<sell_price>10</sell_price>
			<buy_price>240</buy_price>
			<sell_quantity>10</sell_quantity>
			<buy_quantity>10</buy_quantity>
			<points_make>1</points_make>
		</resource>
		<resource>
			<class>BREAD</class>
			<sell_price>6</sell_price>
			<buy_price>26</buy_price>
			<sell_quantity>10</sell_quantity>
			<buy_quantity>10</buy_quantity>
			<points_make>1</points_make>
		</resource>
		<resource>
			<class>APPLES</class>
			<sell_price>6</sell_price>
			<buy_price>12</buy_price>
			<sell_quantity>10</sell_quantity>
			<buy_quantity>10</buy_quantity>
			<points_make>1</points_make>
		</resource>
		<resource>
			<class>CHEESE</class>
			<sell_price>6</sell_price>
			<buy_price>22</buy_price>
			<sell_quantity>10</sell_quantity>
			<buy_quantity>10</buy_quantity>
			<points_make>1</points_make>
		</resource>
		<resource>
			<class>MEAT</class>
			<sell_price>6</sell_price>
			<buy_price>18</buy_price>
			<sell_quantity>10</sell_quantity>
			<buy_quantity>10</buy_quantity>
			<points_make>1</points_make>
		</resource>
		<resource>
			<class>HOPS</class>
			<sell_price>4</sell_price>
			<buy_price>40</buy_price>
			<sell_quantity>10</sell_quantity>
			<buy_quantity>10</buy_quantity>
			<points_make>1</points_make>
		</resource>
		<resource>
			<class>ALE</class>
			<sell_price>20</sell_price>
			<buy_price>60</buy_price>
			<sell_quantity>10</sell_quantity>
			<buy_quantity>10</buy_quantity>
			<points_make>1</points_make>
		</resource>
		<resource>
			<class>CANDLES</class>
			<sell_price>5</sell_price>
			<buy_price>60</buy_price>
			<sell_quantity>10</sell_quantity>
			<buy_quantity>10</buy_quantity>
			<points_make>1</points_make>
		</resource>
		<resource/>
		<resource/>
		<resource/>
	</resources>
	<buildings>
		<building>
			<class>Armoury</class>
			<hitpoints>40000</hitpoints>
			<wood_cost>20</wood_cost>
			<stone_cost>20</stone_cost>
			<rank>squire</rank>
			<max_per_estate>1</max_per_estate>
			<ai_value>30</ai_value>
			<points_make>30</points_make>
			<points_kill>2000</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building/>
		<building>
			<class>Barracks</class>
			<hitpoints>10000</hitpoints>
			<stone_cost>25</stone_cost>
			<rank>serf</rank>
			<max_per_estate>1</max_per_estate>
			<ai_value>25</ai_value>
			<points_make>25</points_make>
			<points_kill>750</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>MercenaryPost</class>
			<hitpoints>2000</hitpoints>
			<gold_cost>120</gold_cost>
			<rank>Baron</rank>
			<max_per_estate>1</max_per_estate>
			<ai_value>120</ai_value>
			<points_make>120</points_make>
			<points_kill>500</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>SiegeCamp</class>
			<hitpoints>2000</hitpoints>
			<gold_cost>300</gold_cost>
			<rank>Baron</rank>
			<ai_value>300</ai_value>
			<points_make>300</points_make>
			<points_kill>600</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building/>
		<building>
			<class>CommandPost</class>
			<hitpoints>2000</hitpoints>
			<gold_cost>500</gold_cost>
			<rank>Baron</rank>
			<ai_value>500</ai_value>
			<points_make>500</points_make>
			<points_kill>1000</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building/>
		<building>
			<class>GuardhouseInfantry</class>
			<hitpoints>3000</hitpoints>
			<rank>serf</rank>
			<ai_value>100</ai_value>
			<points_make>1</points_make>
			<points_kill>100</points_kill>
		</building>
		<building>
			<class>GuardhouseHorse</class>
			<hitpoints>6000</hitpoints>
			<rank>serf</rank>
			<ai_value>100</ai_value>
			<points_make>1</points_make>
			<points_kill>100</points_kill>
		</building>
		<building>
			<class>GuardhouseMissile</class>
			<hitpoints>3000</hitpoints>
			<rank>serf</rank>
			<ai_value>200</ai_value>
			<points_make>1</points_make>
			<points_kill>100</points_kill>
		</building>
		<building>
			<class>OutpostInfantry</class>
			<hitpoints>3000</hitpoints>
			<rank>serf</rank>
			<ai_value>100</ai_value>
			<points_make>1</points_make>
			<points_kill>100</points_kill>
		</building>
		<building>
			<class>OutpostHorse</class>
			<hitpoints>3000</hitpoints>
			<rank>serf</rank>
			<ai_value>100</ai_value>
			<points_make>1</points_make>
			<points_kill>100</points_kill>
		</building>
		<building>
			<class>OutpostMissile</class>
			<hitpoints>6000</hitpoints>
			<rank>serf</rank>
			<ai_value>200</ai_value>
			<points_make>1</points_make>
			<points_kill>100</points_kill>
		</building>
		<building/>
		<building>
			<class>ArmourerWorkshop</class>
			<hitpoints>2000</hitpoints>
			<gold_cost>100</gold_cost>
			<wood_cost>50</wood_cost>
			<rank>earl</rank>
			<ai_value>125</ai_value>
			<points_make>125</points_make>
			<points_kill>500</points_kill>
		</building>
		<building>
			<class>ArtillatorWorkshop</class>
			<hitpoints>2000</hitpoints>
			<gold_cost>100</gold_cost>
			<wood_cost>50</wood_cost>
			<rank>Baron</rank>
			<ai_value>125</ai_value>
			<points_make>125</points_make>
			<points_kill>500</points_kill>
		</building>
		<building>
			<class>BlacksmithWorkshop</class>
			<hitpoints>2000</hitpoints>
			<gold_cost>100</gold_cost>
			<wood_cost>50</wood_cost>
			<rank>champion</rank>
			<ai_value>125</ai_value>
			<points_make>125</points_make>
			<points_kill>500</points_kill>
		</building>
		<building>
			<class>FletcherWorkshop</class>
			<hitpoints>2000</hitpoints>
			<gold_cost>100</gold_cost>
			<wood_cost>50</wood_cost>
			<rank>knight</rank>
			<ai_value>125</ai_value>
			<points_make>125</points_make>
			<points_kill>500</points_kill>
		</building>
		<building>
			<class>ForgeWorkshop</class>
			<hitpoints>2000</hitpoints>
			<gold_cost>100</gold_cost>
			<wood_cost>50</wood_cost>
			<rank>Baron</rank>
			<ai_value>125</ai_value>
			<points_make>125</points_make>
			<points_kill>500</points_kill>
		</building>
		<building>
			<class>PoleturnerWorkshop</class>
			<hitpoints>2000</hitpoints>
			<gold_cost>100</gold_cost>
			<wood_cost>50</wood_cost>
			<rank>squire</rank>
			<ai_value>125</ai_value>
			<points_make>125</points_make>
			<points_kill>500</points_kill>
		</building>
		<building>
			<class>WeaponsmithWorkshop</class>
			<hitpoints>2000</hitpoints>
			<gold_cost>100</gold_cost>
			<wood_cost>50</wood_cost>
			<rank>earl</rank>
			<ai_value>125</ai_value>
			<points_make>125</points_make>
			<points_kill>500</points_kill>
		</building>
		<building>
			<class>Stable</class>
			<hitpoints>2000</hitpoints>
			<gold_cost>150</gold_cost>
			<wood_cost>100</wood_cost>
			<rank>king</rank>
			<ai_value>200</ai_value>
			<points_make>200</points_make>
			<points_kill>500</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building/>
		<building>
			<class>WarDogCage</class>
			<hitpoints>1000</hitpoints>
			<gold_cost>40</gold_cost>
			<wood_cost>40</wood_cost>
			<rank>prince</rank>
			<ai_value>75</ai_value>
			<points_make>75</points_make>
			<points_kill>150</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>StakeTrap</class>
			<hitpoints>2000</hitpoints>
			<gold_cost>0</gold_cost>
			<wood_cost>15</wood_cost>
			<rank>baron</rank>
			<ai_value>7</ai_value>
			<points_make>7</points_make>
			<points_kill>14</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>ManTrap</class>
			<hitpoints>0</hitpoints>
			<gold_cost>15</gold_cost>
			<wood_cost>0</wood_cost>
			<iron_cost>2</iron_cost>
			<rank>knight</rank>
			<ai_value>20</ai_value>
			<points_make>20</points_make>
			<points_kill>0</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>OilSmelter</class>
			<hitpoints>4000</hitpoints>
			<gold_cost>100</gold_cost>
			<rank>duke</rank>
			<ai_value>100</ai_value>
			<points_make>100</points_make>
			<points_kill>200</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>PitchDitch</class>
			<hitpoints>0</hitpoints>
			<pitch_cost>6</pitch_cost>
			<rank>prince</rank>
			<ai_value>15</ai_value>
			<points_make>15</points_make>
			<points_kill>0</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>Brazier</class>
			<hitpoints>1000</hitpoints>
			<gold_cost>20</gold_cost>
			<rank>baron</rank>
			<ai_value>20</ai_value>
			<points_make>20</points_make>
			<points_kill>0</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>Hoarding</class>
			<hitpoints>22000</hitpoints>
			<wood_cost>50</wood_cost>
			<rank>king</rank>
			<ai_value>25</ai_value>
			<points_make>25</points_make>
			<points_kill>50</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building/>
		<building>
			<class>Granary</class>
			<hitpoints>6000</hitpoints>
			<rank>village idiot</rank>
			<max_per_estate>1</max_per_estate>
			<ai_value>200</ai_value>
			<points_make>1</points_make>
			<points_kill>600</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>AppleFarm</class>
			<hitpoints>1000</hitpoints>
			<wood_cost>20</wood_cost>
			<rank>village idiot</rank>
			<ai_value>10</ai_value>
			<points_make>10</points_make>
			<points_kill>100</points_kill>
		</building>
		<building>
			<class>DairyFarm</class>
			<hitpoints>1000</hitpoints>
			<wood_cost>60</wood_cost>
			<rank>serf</rank>
			<ai_value>30</ai_value>
			<points_make>30</points_make>
			<points_kill>100</points_kill>
		</building>
		<building>
			<class>PigFarm</class>
			<hitpoints>1000</hitpoints>
			<wood_cost>50</wood_cost>
			<rank>squire</rank>
			<ai_value>25</ai_value>
			<points_make>25</points_make>
			<points_kill>100</points_kill>
		</building>
		<building>
			<class>SheepFarm</class>
			<hitpoints>1000</hitpoints>
			<wood_cost>50</wood_cost>
			<rank>squire</rank>
			<ai_value>25</ai_value>
			<points_make>25</points_make>
			<points_kill>100</points_kill>
		</building>
		<building>
			<class>WheatFarm</class>
			<hitpoints>1000</hitpoints>
			<wood_cost>60</wood_cost>
			<rank>earl</rank>
			<ai_value>30</ai_value>
			<points_make>30</points_make>
			<points_kill>100</points_kill>
		</building>
		<building>
			<class>Mill</class>
			<hitpoints>2000</hitpoints>
			<wood_cost>200</wood_cost>
			<rank>earl</rank>
			<ai_value>100</ai_value>
			<points_make>100</points_make>
			<points_kill>200</points_kill>
		</building>
		<building>
			<class>BakeryWorkshop</class>
			<hitpoints>2000</hitpoints>
			<wood_cost>50</wood_cost>
			<rank>earl</rank>
			<ai_value>25</ai_value>
			<points_make>25</points_make>
			<points_kill>500</points_kill>
		</building>
		<building/>
		<building>
			<class>HopsFarm</class>
			<hitpoints>1000</hitpoints>
			<wood_cost>25</wood_cost>
			<rank>knight</rank>
			<ai_value>12</ai_value>
			<points_make>12</points_make>
			<points_kill>100</points_kill>
		</building>
		<building>
			<class>Brewery</class>
			<hitpoints>2000</hitpoints>
			<wood_cost>50</wood_cost>
			<rank>knight</rank>
			<ai_value>25</ai_value>
			<points_make>25</points_make>
			<points_kill>500</points_kill>
		</building>
		<building>
			<class>Inn</class>
			<hitpoints>2000</hitpoints>
			<wood_cost>200</wood_cost>
			<rank>knight</rank>
			<max_per_estate>1</max_per_estate>
			<ai_value>100</ai_value>
			<points_make>100</points_make>
			<points_kill>1000</points_kill>
		</building>
		<building/>
		<building>
			<class>ChandlerWorkshop</class>
			<hitpoints>2000</hitpoints>
			<wood_cost>50</wood_cost>
			<rank>champion</rank>
			<ai_value>25</ai_value>
			<points_make>25</points_make>
			<points_kill>500</points_kill>
		</building>
		<building>
			<class>Church</class>
			<hitpoints>10000</hitpoints>
			<gold_cost>300</gold_cost>
			<stone_cost>100</stone_cost>
			<rank>champion</rank>
			<max_per_estate>1</max_per_estate>
			<ai_value>400</ai_value>
			<points_make>400</points_make>
			<points_kill>1000</points_kill>
		</building>
		<building>
			<class>Mosque</class>
			<hitpoints>10000</hitpoints>
			<gold_cost>300</gold_cost>
			<stone_cost>100</stone_cost>
			<rank>champion</rank>
			<max_per_estate>1</max_per_estate>
			<ai_value>400</ai_value>
			<points_make>400</points_make>
			<points_kill>1000</points_kill>
		</building>
		<building/>
		<building/>
		<building>
			<class>StatueSwordsman</class>
			<hitpoints>8000</hitpoints>
			<gold_cost>100</gold_cost>
			<rank>earl</rank>
			<ai_value>100</ai_value>
			<points_make>100</points_make>
			<points_kill>200</points_kill>
		</building>
		<building>
			<class>StatueManOfArms</class>
			<hitpoints>8000</hitpoints>
			<gold_cost>100</gold_cost>
			<rank>baron</rank>
			<ai_value>100</ai_value>
			<points_make>100</points_make>
			<points_kill>200</points_kill>
		</building>
		<building/>
		<building/>
		<building>
			<class>Stockpile</class>
			<hitpoints>0</hitpoints>
			<rank>village idiot</rank>
			<max_per_estate>1</max_per_estate>
			<points_make>1</points_make>
			<points_kill>0</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>WoodCamp</class>
			<hitpoints>1000</hitpoints>
			<wood_cost>10</wood_cost>
			<rank>village idiot</rank>
			<ai_value>10</ai_value>
			<points_make>10</points_make>
			<points_kill>100</points_kill>
		</building>
		<building>
			<class>OxTether</class>
			<hitpoints>500</hitpoints>
			<wood_cost>15</wood_cost>
			<rank>serf</rank>
			<ai_value>7</ai_value>
			<points_make>7</points_make>
			<points_kill>50</points_kill>
		</building>
		<building>
			<class>Quarry</class>
			<hitpoints>2000</hitpoints>
			<wood_cost>50</wood_cost>
			<rank>serf</rank>
			<ai_value>25</ai_value>
			<points_make>25</points_make>
			<points_kill>100</points_kill>
		</building>
		<building>
			<class>IronMine</class>
			<hitpoints>2000</hitpoints>
			<wood_cost>50</wood_cost>
			<rank>knight</rank>
			<ai_value>25</ai_value>
			<points_make>25</points_make>
			<points_kill>100</points_kill>
		</building>
		<building>
			<class>PitchRig</class>
			<hitpoints>1000</hitpoints>
			<wood_cost>40</wood_cost>
			<rank>duke</rank>
			<ai_value>20</ai_value>
			<points_make>20</points_make>
			<points_kill>100</points_kill>
		</building>
		<building/>
		<building/>
		<building>
			<class>StoneWall</class>
			<hitpoints>50000</hitpoints>
			<stone_cost>100</stone_cost>
			<rank>knight</rank>
			<ai_value>5</ai_value>
			<points_make>7</points_make>
			<points_kill>50</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>StoneCurtainWall</class>
			<hitpoints>50000</hitpoints>
			<stone_cost>100</stone_cost>
			<rank>knight</rank>
			<ai_value>3</ai_value>
			<points_make>3</points_make>
			<points_kill>20</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>WallStairs</class>
			<hitpoints>50000</hitpoints>
			<stone_cost>100</stone_cost>
			<rank>knight</rank>
			<ai_value>10</ai_value>
			<points_make>10</points_make>
			<points_kill>50</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>ArabicWallStairs</class>
			<hitpoints>50000</hitpoints>
			<stone_cost>100</stone_cost>
			<rank>knight</rank>
			<ai_value>10</ai_value>
			<points_make>10</points_make>
			<points_kill>50</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building/>
		<building>
			<class>Gatehouse</class>
			<hitpoints>70000</hitpoints>
			<stone_cost>300</stone_cost>
			<rank>baron</rank>
			<ai_value>50</ai_value>
			<points_make>50</points_make>
			<points_kill>1000</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>ArabicGatehouse</class>
			<hitpoints>70000</hitpoints>
			<stone_cost>300</stone_cost>
			<rank>baron</rank>
			<ai_value>50</ai_value>
			<points_make>50</points_make>
			<points_kill>1000</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>CrusaderCurtainGatehouse</class>
			<hitpoints>60000</hitpoints>
			<stone_cost>250</stone_cost>
			<rank>knight</rank>
			<ai_value>12</ai_value>
			<points_make>12</points_make>
			<points_kill>500</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>ArabicCurtainGatehouse</class>
			<hitpoints>60000</hitpoints>
			<stone_cost>250</stone_cost>
			<rank>knight</rank>
			<ai_value>12</ai_value>
			<points_make>12</points_make>
			<points_kill>500</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building/>
		<building>
			<class>ArabicStumpTower</class>
			<hitpoints>70000</hitpoints>
			<stone_cost>450</stone_cost>
			<ai_value>90</ai_value>
			<points_make>90</points_make>
			<points_kill>1800</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>ArabicWatchTower</class>
			<hitpoints>70000</hitpoints>
			<stone_cost>450</stone_cost>
			<ai_value>70</ai_value>
			<points_make>70</points_make>
			<points_kill>1400</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>ArabicGrandTower</class>
			<hitpoints>90000</hitpoints>
			<stone_cost>1800</stone_cost>
			<ai_value>180</ai_value>
			<points_make>180</points_make>
			<points_kill>3600</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>ArabicEngineTower</class>
			<hitpoints>60000</hitpoints>
			<points_make>1</points_make>
			<points_kill>0</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>CrusaderMediumTower</class>
			<hitpoints>30000</hitpoints>
			<stone_cost>600</stone_cost>
			<ai_value>100</ai_value>
			<points_make>100</points_make>
			<points_kill>2000</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>CrusaderWatchTower</class>
			<hitpoints>20000</hitpoints>
			<stone_cost>650</stone_cost>
			<ai_value>60</ai_value>
			<points_make>60</points_make>
			<points_kill>1200</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>CrusaderGrandTower</class>
			<hitpoints>90000</hitpoints>
			<stone_cost>2200</stone_cost>
			<ai_value>220</ai_value>
			<points_make>220</points_make>
			<points_kill>3600</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>CrusaderEngineTower</class>
			<hitpoints>30000</hitpoints>
			<points_kill>0</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>EngineTowerHaybale</class>
			<hitpoints>3000</hitpoints>
			<gold_cost>300</gold_cost>
			<wood_cost>100</wood_cost>
			<max_per_estate>5</max_per_estate>
			<ai_value>350</ai_value>
			<points_make>350</points_make>
			<points_kill>700</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>EngineTowerMangonel</class>
			<hitpoints>3000</hitpoints>
			<gold_cost>300</gold_cost>
			<wood_cost>100</wood_cost>
			<max_per_estate>5</max_per_estate>
			<ai_value>350</ai_value>
			<points_make>350</points_make>
			<points_kill>700</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>EngineTowerBallista</class>
			<hitpoints>3000</hitpoints>
			<gold_cost>300</gold_cost>
			<wood_cost>100</wood_cost>
			<max_per_estate>5</max_per_estate>
			<ai_value>350</ai_value>
			<points_make>350</points_make>
			<points_kill>700</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building/>
		<building>
			<class>Hovel</class>
			<hitpoints>100</hitpoints>
			<wood_cost>10</wood_cost>
			<rank>village idiot</rank>
			<ai_value>5</ai_value>
			<points_make>5</points_make>
			<points_kill>0</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>Hovel1</class>
			<hitpoints>100</hitpoints>
			<wood_cost>20</wood_cost>
			<rank>village idiot</rank>
			<ai_value>10</ai_value>
			<points_make>10</points_make>
			<points_kill>50</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>Hovel2</class>
			<hitpoints>500</hitpoints>
			<wood_cost>35</wood_cost>
			<rank>village idiot</rank>
			<ai_value>15</ai_value>
			<points_make>15</points_make>
			<points_kill>100</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>Hovel3</class>
			<hitpoints>1500</hitpoints>
			<wood_cost>50</wood_cost>
			<rank>village idiot</rank>
			<ai_value>25</ai_value>
			<points_make>25</points_make>
			<points_kill>150</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>Hovel4</class>
			<hitpoints>1500</hitpoints>
			<wood_cost>65</wood_cost>
			<rank>village idiot</rank>
			<ai_value>32</ai_value>
			<points_make>32</points_make>
			<points_kill>200</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>Hovel5</class>
			<hitpoints>2000</hitpoints>
			<wood_cost>80</wood_cost>
			<rank>village idiot</rank>
			<ai_value>80</ai_value>
			<points_make>1</points_make>
			<points_kill>250</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>Hovel6</class>
			<hitpoints>2000</hitpoints>
			<wood_cost>90</wood_cost>
			<rank>village idiot</rank>
			<ai_value>90</ai_value>
			<points_make>1</points_make>
			<points_kill>2</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building/>
		<building>
			<class>Market</class>
			<hitpoints>2000</hitpoints>
			<gold_cost>500</gold_cost>
			<wood_cost>100</wood_cost>
			<rank>prince</rank>
			<max_per_estate>1</max_per_estate>
			<ai_value>50</ai_value>
			<points_make>1</points_make>
			<points_kill>1000</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building/>
		<building>
			<class>ApothecaryWorkshop</class>
			<hitpoints>2000</hitpoints>
			<wood_cost>200</wood_cost>
			<rank>knight</rank>
			<ai_value>100</ai_value>
			<points_make>100</points_make>
			<points_kill>500</points_kill>
		</building>
		<building>
			<class>Well</class>
			<hitpoints>1000</hitpoints>
			<wood_cost>20</wood_cost>
			<rank>champion</rank>
			<ai_value>10</ai_value>
			<points_make>10</points_make>
			<points_kill>100</points_kill>
		</building>
		<building>
			<class>WaterPot</class>
			<hitpoints>1500</hitpoints>
			<wood_cost>100</wood_cost>
			<rank>champion</rank>
			<ai_value>50</ai_value>
			<points_make>50</points_make>
			<points_kill>150</points_kill>
		</building>
		<building/>
		<building/>
		<building>
			<class>EngineersGuild</class>
			<hitpoints>1000</hitpoints>
			<wood_cost>50</wood_cost>
			<rank>duke</rank>
			<max_per_estate>1</max_per_estate>
			<points_make>1</points_make>
			<points_kill>2</points_kill>
		</building>
		<building/>
		<building/>
		<building>
			<class>CarterPost</class>
			<hitpoints>1000</hitpoints>
			<wood_cost>100</wood_cost>
		</building>
		<building>
			<class>Abbey</class>
		</building>
		<building>
			<class>WarlordKeep</class>
		</building>
		<building>
			<class>WolfLair</class>
			<hitpoints>3000</hitpoints>
		</building>
		<building>
			<class>BanditCamp</class>
			<hitpoints>5000</hitpoints>
		</building>
		<building>
			<class>Outpost</class>
			<hitpoints>6000</hitpoints>
		</building>
		<building/>
		<building>
			<class>Keep1</class>
			<rank>village idiot</rank>
			<max_per_estate>1</max_per_estate>
			<points_make>1</points_make>
			<points_kill>2</points_kill>
		</building>
		<building>
			<class>Keep2</class>
			<rank>village idiot</rank>
			<max_per_estate>1</max_per_estate>
			<points_make>1</points_make>
			<points_kill>2</points_kill>
		</building>
		<building>
			<class>Keep3</class>
			<rank>village idiot</rank>
			<max_per_estate>1</max_per_estate>
			<points_make>1</points_make>
			<points_kill>2</points_kill>
		</building>
		<building>
			<class>Keep4</class>
			<rank>squire</rank>
			<max_per_estate>1</max_per_estate>
			<points_make>1</points_make>
			<points_kill>2</points_kill>
		</building>
		<building>
			<class>Keep5</class>
			<rank>squire</rank>
			<max_per_estate>1</max_per_estate>
			<points_make>1</points_make>
			<points_kill>2</points_kill>
		</building>
		<building>
			<class>Keep6</class>
			<rank>knight</rank>
			<max_per_estate>1</max_per_estate>
			<points_make>1</points_make>
			<points_kill>2</points_kill>
		</building>
		<building>
			<class>Keep7</class>
			<rank>baron</rank>
			<max_per_estate>1</max_per_estate>
			<points_make>1</points_make>
			<points_kill>2</points_kill>
		</building>
		<building>
			<class>Keep8</class>
			<rank>Earl</rank>
			<max_per_estate>1</max_per_estate>
			<points_make>1</points_make>
			<points_kill>2</points_kill>
		</building>
		<building>
			<class>Keep9</class>
			<rank>Duke</rank>
			<max_per_estate>1</max_per_estate>
			<points_make>1</points_make>
			<points_kill>2</points_kill>
		</building>
		<building>
			<class>Keep10</class>
			<rank>Champion</rank>
			<max_per_estate>1</max_per_estate>
			<points_make>1</points_make>
			<points_kill>2</points_kill>
		</building>
		<building/>
		<building>
			<class>Keep1_Crusader</class>
			<hitpoints>0</hitpoints>
			<rank>village idiot</rank>
			<max_per_estate>1</max_per_estate>
			<points_make>1</points_make>
			<points_kill>1</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>Keep2_Crusader</class>
			<hitpoints>0</hitpoints>
			<rank>village idiot</rank>
			<max_per_estate>1</max_per_estate>
			<points_make>1</points_make>
			<points_kill>1</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>Keep3_Crusader</class>
			<hitpoints>0</hitpoints>
			<rank>village idiot</rank>
			<max_per_estate>1</max_per_estate>
			<points_make>1</points_make>
			<points_kill>1</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>Keep1_Bad_Arab</class>
			<hitpoints>0</hitpoints>
			<rank>village idiot</rank>
			<max_per_estate>1</max_per_estate>
			<points_make>1</points_make>
			<points_kill>1</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>Keep2_Bad_Arab</class>
			<hitpoints>0</hitpoints>
			<rank>village idiot</rank>
			<max_per_estate>1</max_per_estate>
			<points_make>1</points_make>
			<points_kill>1</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>Keep3_Bad_Arab</class>
			<hitpoints>0</hitpoints>
			<rank>village idiot</rank>
			<max_per_estate>1</max_per_estate>
			<points_make>1</points_make>
			<points_kill>1</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>Keep1_Good_Arab</class>
			<hitpoints>0</hitpoints>
			<rank>village idiot</rank>
			<max_per_estate>1</max_per_estate>
			<points_make>1</points_make>
			<points_kill>1</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>Keep2_Good_Arab</class>
			<hitpoints>0</hitpoints>
			<rank>village idiot</rank>
			<max_per_estate>1</max_per_estate>
			<points_make>1</points_make>
			<points_kill>1</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>Keep3_Good_Arab</class>
			<hitpoints>0</hitpoints>
			<rank>village idiot</rank>
			<max_per_estate>1</max_per_estate>
			<points_make>1</points_make>
			<points_kill>1</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building/>
		<building/>
		<building>
			<class>RuinsBurntTimber1</class>
			<hitpoints>1000</hitpoints>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>RuinsBurntTimber2</class>
			<hitpoints>1000</hitpoints>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>RuinsBurntTimber2</class>
			<hitpoints>1000</hitpoints>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>RuinsBurntColumn</class>
			<hitpoints>1000</hitpoints>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>RuinsBurntLowStraight</class>
			<hitpoints>1000</hitpoints>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>RuinsBurntLPiece</class>
			<hitpoints>1000</hitpoints>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>RuinsBurntTPiece</class>
			<hitpoints>1000</hitpoints>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>RuinsBurntStraight</class>
			<hitpoints>1000</hitpoints>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>RuinsColumn1</class>
			<hitpoints>1000</hitpoints>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>RuinsColumn2</class>
			<hitpoints>1000</hitpoints>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>RuinsColumn1</class>
			<hitpoints>1000</hitpoints>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>RuinsHighStraight1</class>
			<hitpoints>1000</hitpoints>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>RuinsHighStraight2</class>
			<hitpoints>1000</hitpoints>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>RuinsHighStraight3</class>
			<hitpoints>1000</hitpoints>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>RuinsLowStraight1</class>
			<hitpoints>1000</hitpoints>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>RuinsLowStraight2</class>
			<hitpoints>1000</hitpoints>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>RuinsLowStraight3</class>
			<hitpoints>1000</hitpoints>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>RuinsLPiece1</class>
			<hitpoints>1000</hitpoints>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>RuinsLPiece2</class>
			<hitpoints>1000</hitpoints>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>RuinsRubble1</class>
			<hitpoints>1000</hitpoints>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>RuinsRubble2</class>
			<hitpoints>1000</hitpoints>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>RuinsRubble3</class>
			<hitpoints>1000</hitpoints>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>RuinsWhole</class>
			<hitpoints>1000</hitpoints>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building/>
		<building>
			<class>BannerDecoration</class>
			<hitpoints>100</hitpoints>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>ShieldDecoration</class>
			<hitpoints>100</hitpoints>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>FlagDecoration</class>
			<hitpoints>100</hitpoints>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>SeveredHeads</class>
			<hitpoints>100</hitpoints>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>BannersGB</class>
			<hitpoints>100</hitpoints>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>BannersDE</class>
			<hitpoints>100</hitpoints>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building/>
		<building>
			<class>VillageHall</class>
			<hitpoints>0</hitpoints>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>VillageHall1</class>
			<hitpoints>0</hitpoints>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>VillageHall2</class>
			<hitpoints>0</hitpoints>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>VillageHall3</class>
			<hitpoints>0</hitpoints>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building>
			<class>VillageHallFourWay</class>
			<hitpoints>0</hitpoints>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
		</building>
		<building/>
		<building>
			<class>OutpostFort</class>
			<hitpoints>9000</hitpoints>
			<points_kill>100</points_kill>
		</building>
		<building>
			<class>OutpostThornStockade</class>
			<hitpoints>6000</hitpoints>
			<points_kill>100</points_kill>
		</building>
		<building>
			<class>OutpostBedouin</class>
			<hitpoints>4000</hitpoints>
			<points_kill>100</points_kill>
		</building>
		<building>
			<class>LionsDen</class>
			<hitpoints>2000</hitpoints>
			<points_kill>100</points_kill>
		</building>
	</buildings>
	<units>
		<unit>
			<class>Slave</class>
			<hitpoints>1500</hitpoints>
			<melee_damage>3</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>1</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>2</walk_speed>
			<run_speed>4</run_speed>
			<points>6</points>
			<gold_cost>5</gold_cost>
			<rank>serf</rank>
			<peasant_cost>1</peasant_cost>
			<ai_value>5</ai_value>
			<points_make>5</points_make>
			<points_kill>3</points_kill>
			<wall_damage>1.9</wall_damage>
		</unit>
		<unit>
			<class>SlaveDriver</class>
			<hitpoints>10000</hitpoints>
			<melee_damage>8</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>1</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>2</walk_speed>
			<run_speed>4</run_speed>
			<points>6</points>
			<gold_cost>80</gold_cost>
			<rank>serf</rank>
			<peasant_cost>1</peasant_cost>
			<ai_value>80</ai_value>
			<points_make>80</points_make>
			<points_kill>40</points_kill>
			<wall_damage>1.9</wall_damage>
		</unit>
		<unit>
			<class>Conscript</class>
			<hitpoints>2500</hitpoints>
			<melee_damage>5</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>1</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>2</walk_speed>
			<run_speed>4</run_speed>
			<points>6</points>
			<gold_cost>4</gold_cost>
			<rank>serf</rank>
			<peasant_cost>1</peasant_cost>
			<ai_value>4</ai_value>
			<points_make>4</points_make>
			<points_kill>2</points_kill>
			<wall_damage>1.9</wall_damage>
		</unit>
		<unit>
			<class>Manatarms</class>
			<hitpoints>4000</hitpoints>
			<melee_damage>8</melee_damage>
			<missile_damage>2000</missile_damage>
			<miss_arm>1</miss_arm>
			<blade_arm>0.9</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>2</walk_speed>
			<run_speed>4</run_speed>
			<points>6</points>
			<gold_cost>6</gold_cost>
			<rank>squire</rank>
			<spear_cost>1</spear_cost>
			<peasant_cost>1</peasant_cost>
			<ai_value>14</ai_value>
			<points_make>14</points_make>
			<points_kill>7</points_kill>
			<wall_damage>1.9</wall_damage>
		</unit>
		<unit>
			<class>Archer</class>
			<hitpoints>3000</hitpoints>
			<melee_damage>2</melee_damage>
			<missile_damage>750</missile_damage>
			<miss_arm>1</miss_arm>
			<blade_arm>2</blade_arm>
			<imp_arm>2</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>2</walk_speed>
			<run_speed>5</run_speed>
			<points>8</points>
			<gold_cost>12</gold_cost>
			<rank>knight</rank>
			<bow_cost>1</bow_cost>
			<peasant_cost>1</peasant_cost>
			<ai_value>20</ai_value>
			<points_make>20</points_make>
			<points_kill>10</points_kill>
			<wall_damage>1.9</wall_damage>
		</unit>
		<unit>
			<class>ArabianArcher</class>
			<hitpoints>2800</hitpoints>
			<melee_damage>4</melee_damage>
			<missile_damage>725</missile_damage>
			<miss_arm>1</miss_arm>
			<blade_arm>2</blade_arm>
			<imp_arm>2</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>2</walk_speed>
			<run_speed>5</run_speed>
			<points>8</points>
			<gold_cost>18</gold_cost>
			<rank>knight</rank>
			<peasant_cost>1</peasant_cost>
			<ai_value>18</ai_value>
			<points_make>18</points_make>
			<points_kill>9</points_kill>
			<wall_damage>1.9</wall_damage>
		</unit>
		<unit>
			<class>HorseArcher</class>
			<hitpoints>2800</hitpoints>
			<melee_damage>2</melee_damage>
			<missile_damage>750</missile_damage>
			<miss_arm>1</miss_arm>
			<blade_arm>2</blade_arm>
			<imp_arm>2</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>2</walk_speed>
			<run_speed>5</run_speed>
			<points>8</points>
			<gold_cost>30</gold_cost>
			<rank>knight</rank>
			<peasant_cost>1</peasant_cost>
			<ai_value>30</ai_value>
			<points_make>30</points_make>
			<points_kill>15</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>HorseArcherTurret</class>
			<hitpoints>0</hitpoints>
			<melee_damage>2</melee_damage>
			<missile_damage>750</missile_damage>
			<miss_arm>1</miss_arm>
			<blade_arm>2</blade_arm>
			<imp_arm>2</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>0</walk_speed>
			<run_speed>0</run_speed>
			<points>0</points>
			<gold_cost>0</gold_cost>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>Crossbowman</class>
			<hitpoints>6000</hitpoints>
			<melee_damage>2</melee_damage>
			<missile_damage>3600</missile_damage>
			<miss_arm>0.5</miss_arm>
			<blade_arm>1.2</blade_arm>
			<imp_arm>1.2</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1.5</walk_speed>
			<run_speed>2.5</run_speed>
			<points>12</points>
			<gold_cost>12</gold_cost>
			<rank>baron</rank>
			<armour_cost>1</armour_cost>
			<crossbow_cost>1</crossbow_cost>
			<peasant_cost>1</peasant_cost>
			<ai_value>36</ai_value>
			<points_make>36</points_make>
			<points_kill>18</points_kill>
			<wall_damage>1.9</wall_damage>
		</unit>
		<unit>
			<class>Healer</class>
			<hitpoints>3000</hitpoints>
			<melee_damage>6</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>1</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>2</walk_speed>
			<run_speed>4</run_speed>
			<points>6</points>
			<gold_cost>80</gold_cost>
			<rank>serf</rank>
			<peasant_cost>1</peasant_cost>
			<ai_value>80</ai_value>
			<points_make>80</points_make>
			<points_kill>40</points_kill>
			<wall_damage>1.9</wall_damage>
		</unit>
		<unit>
			<class>Maceman</class>
			<hitpoints>5000</hitpoints>
			<melee_damage>15</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>0.8</miss_arm>
			<blade_arm>0.5</blade_arm>
			<imp_arm>0.5</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>3</walk_speed>
			<run_speed>8</run_speed>
			<points>12</points>
			<gold_cost>10</gold_cost>
			<rank>baron</rank>
			<mace_cost>1</mace_cost>
			<peasant_cost>1</peasant_cost>
			<ai_value>26</ai_value>
			<points_make>26</points_make>
			<points_kill>13</points_kill>
			<wall_damage>1.9</wall_damage>
		</unit>
		<unit>
			<class>Assassin</class>
			<hitpoints>7000</hitpoints>
			<melee_damage>35</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>1</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>2</walk_speed>
			<run_speed>4</run_speed>
			<points>6</points>
			<gold_cost>60</gold_cost>
			<rank>serf</rank>
			<peasant_cost>1</peasant_cost>
			<ai_value>60</ai_value>
			<points_make>60</points_make>
			<points_kill>30</points_kill>
			<wall_damage>1.9</wall_damage>
		</unit>
		<unit>
			<class>Pikeman</class>
			<hitpoints>18000</hitpoints>
			<melee_damage>4</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>0.7</miss_arm>
			<blade_arm>0.3</blade_arm>
			<imp_arm>0.35</imp_arm>
			<fire_arm>2</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1.5</walk_speed>
			<run_speed>2.5</run_speed>
			<points>12</points>
			<gold_cost>10</gold_cost>
			<rank>earl</rank>
			<armour_cost>1</armour_cost>
			<pike_cost>1</pike_cost>
			<peasant_cost>1</peasant_cost>
			<ai_value>38</ai_value>
			<points_make>38</points_make>
			<points_kill>19</points_kill>
			<wall_damage>1.9</wall_damage>
		</unit>
		<unit>
			<class>Ranger</class>
			<hitpoints>7000</hitpoints>
			<melee_damage>20</melee_damage>
			<missile_damage>750</missile_damage>
			<miss_arm>0.75</miss_arm>
			<blade_arm>0.75</blade_arm>
			<imp_arm>0.75</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>2</walk_speed>
			<run_speed>3</run_speed>
			<points>12</points>
			<gold_cost>8</gold_cost>
			<rank>prince</rank>
			<sword_cost>1</sword_cost>
			<bow_cost>1</bow_cost>
			<peasant_cost>1</peasant_cost>
			<ai_value>34</ai_value>
			<points_make>34</points_make>
			<points_kill>17</points_kill>
			<wall_damage>1.9</wall_damage>
		</unit>
		<unit>
			<class>Swordsman</class>
			<hitpoints>15000</hitpoints>
			<melee_damage>20</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>0.2</miss_arm>
			<blade_arm>0.5</blade_arm>
			<imp_arm>0.25</imp_arm>
			<fire_arm>2</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>20</points>
			<gold_cost>40</gold_cost>
			<rank>champion</rank>
			<armour_cost>1</armour_cost>
			<sword_cost>1</sword_cost>
			<peasant_cost>1</peasant_cost>
			<ai_value>72</ai_value>
			<points_make>72</points_make>
			<points_kill>36</points_kill>
			<wall_damage>2.85</wall_damage>
		</unit>
		<unit>
			<class>ArabianSwordsman</class>
			<hitpoints>13000</hitpoints>
			<melee_damage>18</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>0.2</miss_arm>
			<blade_arm>0.5</blade_arm>
			<imp_arm>0.25</imp_arm>
			<fire_arm>2</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>20</points>
			<gold_cost>60</gold_cost>
			<rank>champion</rank>
			<peasant_cost>1</peasant_cost>
			<ai_value>60</ai_value>
			<points_make>60</points_make>
			<points_kill>30</points_kill>
			<wall_damage>2.85</wall_damage>
		</unit>
		<unit>
			<class>Knight</class>
			<hitpoints>18000</hitpoints>
			<melee_damage>70</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>0.06</miss_arm>
			<blade_arm>0.4</blade_arm>
			<imp_arm>0.2</imp_arm>
			<fire_arm>2</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>100</points>
			<gold_cost>200</gold_cost>
			<rank>king</rank>
			<armour_cost>1</armour_cost>
			<mace_cost>1</mace_cost>
			<peasant_cost>1</peasant_cost>
			<ai_value>232</ai_value>
			<points_make>232</points_make>
			<points_kill>116</points_kill>
			<wall_damage>2.85</wall_damage>
		</unit>
		<unit>
			<class>SassanidKnight</class>
			<hitpoints>10000</hitpoints>
			<melee_damage>70</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>0.2</miss_arm>
			<blade_arm>0.4</blade_arm>
			<imp_arm>0.3</imp_arm>
			<fire_arm>2</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>100</points>
			<gold_cost>300</gold_cost>
			<rank>king</rank>
			<peasant_cost>1</peasant_cost>
			<ai_value>300</ai_value>
			<points_make>300</points_make>
			<points_kill>150</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>Sergeant</class>
			<hitpoints>15000</hitpoints>
			<melee_damage>10</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>0.2</miss_arm>
			<blade_arm>0.5</blade_arm>
			<imp_arm>0.25</imp_arm>
			<fire_arm>2</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>100</points>
			<gold_cost>150</gold_cost>
			<rank>king</rank>
			<armour_cost>1</armour_cost>
			<pike_cost>1</pike_cost>
			<peasant_cost>1</peasant_cost>
			<ai_value>182</ai_value>
			<points_make>182</points_make>
			<points_kill>91</points_kill>
			<wall_damage>2.85</wall_damage>
		</unit>
		<unit>
			<class>WhirlingDervish</class>
			<hitpoints>10000</hitpoints>
			<melee_damage>60</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>0.75</miss_arm>
			<blade_arm>0.75</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>2</walk_speed>
			<run_speed>4</run_speed>
			<points>6</points>
			<gold_cost>150</gold_cost>
			<rank>serf</rank>
			<peasant_cost>1</peasant_cost>
			<ai_value>140</ai_value>
			<points_make>140</points_make>
			<points_kill>70</points_kill>
			<wall_damage>1.9</wall_damage>
		</unit>
		<unit>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>OilPotThrower</class>
			<hitpoints>2000</hitpoints>
			<melee_damage>1</melee_damage>
			<missile_damage>1200</missile_damage>
			<miss_arm>1</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>0.1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>2</walk_speed>
			<run_speed>4</run_speed>
			<points>1</points>
			<gold_cost>50</gold_cost>
			<rank>champion</rank>
			<peasant_cost>1</peasant_cost>
			<ai_value>50</ai_value>
			<points_make>50</points_make>
			<points_kill>25</points_kill>
			<wall_damage>1.9</wall_damage>
		</unit>
		<unit>
			<class>OilTipper</class>
			<hitpoints>4000</hitpoints>
			<melee_damage>1</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>0.2</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>2</walk_speed>
			<run_speed>4</run_speed>
			<points>1</points>
			<gold_cost>30</gold_cost>
			<rank>champion</rank>
			<peasant_cost>1</peasant_cost>
			<ai_value>30</ai_value>
			<points_make>30</points_make>
			<points_kill>30</points_kill>
			<wall_damage>1.9</wall_damage>
		</unit>
		<unit>
			<class>Ladderman</class>
			<hitpoints>3000</hitpoints>
			<melee_damage>1</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>1</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>2</walk_speed>
			<run_speed>6</run_speed>
			<points>1</points>
			<gold_cost>4</gold_cost>
			<rank>Baron</rank>
			<peasant_cost>1</peasant_cost>
			<ai_value>4</ai_value>
			<points_make>4</points_make>
			<points_kill>4</points_kill>
			<wall_damage>1.9</wall_damage>
		</unit>
		<unit>
			<class>Mantlet</class>
			<hitpoints>3000</hitpoints>
			<melee_damage>0</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>0.08</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>0.25</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>2.5</walk_speed>
			<run_speed>5</run_speed>
			<points>0</points>
			<gold_cost>80</gold_cost>
			<rank>champion</rank>
			<peasant_cost>1</peasant_cost>
			<ai_value>80</ai_value>
			<points_make>80</points_make>
			<points_kill>80</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>BatteringRam</class>
			<hitpoints>20000</hitpoints>
			<melee_damage>5000</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>0.2</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>0.25</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>0.5</run_speed>
			<points>0</points>
			<gold_cost>150</gold_cost>
			<rank>earl</rank>
			<peasant_cost>4</peasant_cost>
			<ai_value>150</ai_value>
			<points_make>150</points_make>
			<points_kill>150</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>BurningCart</class>
			<hitpoints>500</hitpoints>
			<melee_damage>0</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>0.2</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>0.25</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>3</walk_speed>
			<run_speed>2.5</run_speed>
			<points>0</points>
			<gold_cost>60</gold_cost>
			<rank>duke</rank>
			<peasant_cost>1</peasant_cost>
			<ai_value>60</ai_value>
			<points_make>60</points_make>
			<points_kill>60</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>Catapult</class>
			<hitpoints>1000</hitpoints>
			<melee_damage>0</melee_damage>
			<missile_damage>850</missile_damage>
			<miss_arm>0.04</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>0.25</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>2</walk_speed>
			<run_speed>1</run_speed>
			<points>0</points>
			<gold_cost>100</gold_cost>
			<rank>baron</rank>
			<peasant_cost>2</peasant_cost>
			<ai_value>100</ai_value>
			<points_make>100</points_make>
			<points_kill>100</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>WarWolfCatapult</class>
			<hitpoints>3500</hitpoints>
			<melee_damage>0</melee_damage>
			<missile_damage>1600</missile_damage>
			<miss_arm>0.04</miss_arm>
			<blade_arm>0.1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>0.25</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>2</walk_speed>
			<run_speed>1</run_speed>
			<points>0</points>
			<gold_cost>500</gold_cost>
			<rank>baron</rank>
			<peasant_cost>2</peasant_cost>
			<ai_value>500</ai_value>
			<points_make>500</points_make>
			<points_kill>500</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>FireBallista</class>
			<hitpoints>2000</hitpoints>
			<melee_damage>0</melee_damage>
			<missile_damage>450</missile_damage>
			<miss_arm>0.04</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>0.25</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>2</walk_speed>
			<run_speed>1</run_speed>
			<points>0</points>
			<gold_cost>200</gold_cost>
			<rank>baron</rank>
			<peasant_cost>2</peasant_cost>
			<ai_value>200</ai_value>
			<points_make>200</points_make>
			<points_kill>200</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>Trebuchet</class>
			<hitpoints>500</hitpoints>
			<melee_damage>0</melee_damage>
			<missile_damage>2500</missile_damage>
			<miss_arm>0.02</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>0.25</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>2.5</walk_speed>
			<run_speed>2</run_speed>
			<points>0</points>
			<gold_cost>400</gold_cost>
			<rank>prince</rank>
			<peasant_cost>3</peasant_cost>
			<ai_value>400</ai_value>
			<points_make>400</points_make>
			<points_kill>400</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>HussiteWarWagon</class>
			<hitpoints>15000</hitpoints>
			<melee_damage>0</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>0.25</miss_arm>
			<blade_arm>2</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>0.25</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1.5</walk_speed>
			<run_speed>0.5</run_speed>
			<points>0</points>
			<gold_cost>200</gold_cost>
			<rank>king</rank>
			<peasant_cost>2</peasant_cost>
			<ai_value>200</ai_value>
			<points_make>200</points_make>
			<points_kill>200</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>BallistaTurret</class>
			<hitpoints>0</hitpoints>
			<melee_damage>0</melee_damage>
			<missile_damage>1500</missile_damage>
			<miss_arm>0.1</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>0.25</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>0</walk_speed>
			<run_speed>0</run_speed>
			<points>0</points>
			<gold_cost>0</gold_cost>
			<rank>Prince</rank>
			<ai_value>100</ai_value>
			<points_make>100</points_make>
			<points_kill>0</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>MangonelTurret</class>
			<hitpoints>0</hitpoints>
			<melee_damage>0</melee_damage>
			<missile_damage>500</missile_damage>
			<miss_arm>0.1</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>0.25</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>0</walk_speed>
			<run_speed>0</run_speed>
			<points>0</points>
			<gold_cost>0</gold_cost>
			<rank>duke</rank>
			<ai_value>100</ai_value>
			<points_make>100</points_make>
			<points_kill>0</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>HaybaleTurret</class>
			<hitpoints>0</hitpoints>
			<melee_damage>0</melee_damage>
			<missile_damage>500</missile_damage>
			<miss_arm>0.1</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>0.25</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>0</walk_speed>
			<run_speed>0</run_speed>
			<points>0</points>
			<gold_cost>0</gold_cost>
			<rank>Prince</rank>
			<ai_value>100</ai_value>
			<points_make>100</points_make>
			<points_kill>0</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>ArrowStorm</class>
			<hitpoints>1200</hitpoints>
			<melee_damage>0</melee_damage>
			<missile_damage>150000</missile_damage>
			<miss_arm>0.04</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>0.25</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>0</walk_speed>
			<run_speed>0</run_speed>
			<points>0</points>
			<gold_cost>100</gold_cost>
			<rank>Prince</rank>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>Bombard</class>
			<hitpoints>1200</hitpoints>
			<melee_damage>0</melee_damage>
			<missile_damage>150000</missile_damage>
			<miss_arm>0.04</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>0.25</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>0</walk_speed>
			<run_speed>0</run_speed>
			<points>0</points>
			<gold_cost>100</gold_cost>
			<rank>Prince</rank>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>Peasant</class>
			<hitpoints>500</hitpoints>
			<melee_damage>6</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>2</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>Jester</class>
			<hitpoints>2000</hitpoints>
			<melee_damage>0</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>2</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>Pilgrim</class>
			<hitpoints>6000</hitpoints>
			<melee_damage>1</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>0.4</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>Priest</class>
			<hitpoints>500</hitpoints>
			<melee_damage>6</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>2</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>Imam</class>
			<hitpoints>500</hitpoints>
			<melee_damage>6</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>2</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>WellWorker</class>
			<hitpoints>500</hitpoints>
			<melee_damage>6</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>2</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>0</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>WaterPotWorker</class>
			<hitpoints>500</hitpoints>
			<melee_damage>6</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>2</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>0</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>Innkeeper</class>
			<hitpoints>500</hitpoints>
			<melee_damage>6</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>2</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>Oxen</class>
			<hitpoints>500</hitpoints>
			<melee_damage>0</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>2</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>0</disease_arm>
			<walk_speed>1.5</walk_speed>
			<run_speed>1.5</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>IronMiner</class>
			<hitpoints>1000</hitpoints>
			<melee_damage>2</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>2</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>Mason</class>
			<hitpoints>1000</hitpoints>
			<melee_damage>2</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>2</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>WoodCutter</class>
			<hitpoints>1000</hitpoints>
			<melee_damage>4</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>2</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<base_delivery_amount>16</base_delivery_amount>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>PitchWorker</class>
			<hitpoints>1000</hitpoints>
			<melee_damage>2</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>2</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<base_delivery_amount>4</base_delivery_amount>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>AppleFarmer</class>
			<hitpoints>500</hitpoints>
			<melee_damage>2</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>2</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<base_delivery_amount>8</base_delivery_amount>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>DairyFarmer</class>
			<hitpoints>500</hitpoints>
			<melee_damage>2</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>2</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<base_delivery_amount>10</base_delivery_amount>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>HopsFarmer</class>
			<hitpoints>500</hitpoints>
			<melee_damage>2</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>2</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<base_delivery_amount>4</base_delivery_amount>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>Miller</class>
			<hitpoints>500</hitpoints>
			<melee_damage>2</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>2</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<base_delivery_amount>1</base_delivery_amount>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>PigFarmer</class>
			<hitpoints>500</hitpoints>
			<melee_damage>2</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>2</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<base_delivery_amount>12</base_delivery_amount>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>SheepFarmer</class>
			<hitpoints>500</hitpoints>
			<melee_damage>2</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>2</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<base_delivery_amount>12</base_delivery_amount>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>WheatFarmer</class>
			<hitpoints>500</hitpoints>
			<melee_damage>2</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>2</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<base_delivery_amount>2</base_delivery_amount>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>Armourer</class>
			<hitpoints>1000</hitpoints>
			<melee_damage>2</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>2</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<base_delivery_amount>1</base_delivery_amount>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>Artillator</class>
			<hitpoints>500</hitpoints>
			<melee_damage>2</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>2</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<base_delivery_amount>1</base_delivery_amount>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>Baker</class>
			<hitpoints>500</hitpoints>
			<melee_damage>2</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>2</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<base_delivery_amount>36</base_delivery_amount>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>Blacksmith</class>
			<hitpoints>1500</hitpoints>
			<melee_damage>2</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>2</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<base_delivery_amount>1</base_delivery_amount>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>Brewer</class>
			<hitpoints>1000</hitpoints>
			<melee_damage>2</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>2</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<base_delivery_amount>4</base_delivery_amount>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>Chandler</class>
			<hitpoints>1000</hitpoints>
			<melee_damage>2</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>2</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<base_delivery_amount>6</base_delivery_amount>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>Fletcher</class>
			<hitpoints>1000</hitpoints>
			<melee_damage>2</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>2</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<base_delivery_amount>1</base_delivery_amount>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>Forger</class>
			<hitpoints>1000</hitpoints>
			<melee_damage>2</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>2</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<base_delivery_amount>1</base_delivery_amount>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>Poleturner</class>
			<hitpoints>1000</hitpoints>
			<melee_damage>2</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>2</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<base_delivery_amount>1</base_delivery_amount>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>Weaponsmith</class>
			<hitpoints>1000</hitpoints>
			<melee_damage>2</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>2</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<base_delivery_amount>1</base_delivery_amount>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>Apothecary</class>
			<hitpoints>1000</hitpoints>
			<melee_damage>2</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>2</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>0</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>Bear</class>
			<hitpoints>7000</hitpoints>
			<melee_damage>40</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>0.5</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>0</disease_arm>
			<walk_speed>2</walk_speed>
			<run_speed>5</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>Lion</class>
			<hitpoints>7000</hitpoints>
			<melee_damage>15</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>1</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>0</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>3</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>FemaleLion</class>
			<hitpoints>7000</hitpoints>
			<melee_damage>15</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>1</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>0</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>3</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>VelociLion</class>
			<hitpoints>7000</hitpoints>
			<melee_damage>15</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>1</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>0</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>3</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>Camel</class>
			<hitpoints>1000</hitpoints>
			<melee_damage>0</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>1</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>1</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>CartHorse</class>
			<hitpoints>10000</hitpoints>
			<melee_damage>0</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>0.3</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>0</disease_arm>
			<walk_speed>2</walk_speed>
			<run_speed>2</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>Cow</class>
			<hitpoints>500</hitpoints>
			<melee_damage>0</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>1</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>0</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>3</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>Horse</class>
			<hitpoints>5000</hitpoints>
			<melee_damage>0</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>1</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>1</disease_arm>
			<walk_speed>4</walk_speed>
			<run_speed>8</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>Chicken</class>
			<hitpoints>100</hitpoints>
			<melee_damage>0</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>1</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>0</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>3</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>Pig</class>
			<hitpoints>200</hitpoints>
			<melee_damage>0</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>1</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>0</disease_arm>
			<walk_speed>2</walk_speed>
			<run_speed>4</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>Wolf</class>
			<hitpoints>2000</hitpoints>
			<melee_damage>15</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>0.5</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>0</disease_arm>
			<walk_speed>2</walk_speed>
			<run_speed>7</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>WarDog</class>
			<hitpoints>3000</hitpoints>
			<melee_damage>40</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>0.5</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>0</disease_arm>
			<walk_speed>2</walk_speed>
			<run_speed>7</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>Sheep</class>
			<hitpoints>200</hitpoints>
			<melee_damage>0</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>1</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>0</disease_arm>
			<walk_speed>2</walk_speed>
			<run_speed>4</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>DeerStag</class>
			<hitpoints>100</hitpoints>
			<melee_damage>0</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>1</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>0</disease_arm>
			<walk_speed>2</walk_speed>
			<run_speed>4</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>DeerDoe</class>
			<hitpoints>100</hitpoints>
			<melee_damage>0</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>1</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>0</disease_arm>
			<walk_speed>2</walk_speed>
			<run_speed>4</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>DeerBambi</class>
			<hitpoints>100</hitpoints>
			<melee_damage>0</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>1</miss_arm>
			<blade_arm>1</blade_arm>
			<imp_arm>1</imp_arm>
			<fire_arm>1</fire_arm>
			<disease_arm>0</disease_arm>
			<walk_speed>2</walk_speed>
			<run_speed>4</run_speed>
			<points>0</points>
			<rank>village idiot</rank>
			<points_make>0</points_make>
			<points_kill>0</points_kill>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<wall_damage>0</wall_damage>
		</unit>
		<unit>
			<class>Lord</class>
			<hitpoints>36000</hitpoints>
			<melee_damage>100</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>0.01</miss_arm>
			<blade_arm>0.2</blade_arm>
			<imp_arm>0.2</imp_arm>
			<fire_arm>0.1</fire_arm>
			<disease_arm>0</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>150</points>
			<peasant_cost>1</peasant_cost>
			<points_make>0</points_make>
			<points_kill>1</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
			<wall_damage>2.25</wall_damage>
		</unit>
		<unit>
			<class>ArabicLord</class>
			<hitpoints>36000</hitpoints>
			<melee_damage>100</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>0.01</miss_arm>
			<blade_arm>0.2</blade_arm>
			<imp_arm>0.2</imp_arm>
			<fire_arm>0.1</fire_arm>
			<disease_arm>0</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>150</points>
			<peasant_cost>1</peasant_cost>
			<points_make>0</points_make>
			<points_kill>1</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
			<wall_damage>2.25</wall_damage>
		</unit>
		<unit>
			<class>Caliph</class>
			<hitpoints>36000</hitpoints>
			<melee_damage>100</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>0.01</miss_arm>
			<blade_arm>0.2</blade_arm>
			<imp_arm>0.2</imp_arm>
			<fire_arm>0.1</fire_arm>
			<disease_arm>0</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>150</points>
			<peasant_cost>1</peasant_cost>
			<points_make>0</points_make>
			<points_kill>1</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
			<wall_damage>2.25</wall_damage>
		</unit>
		<unit>
			<class>Duke</class>
			<hitpoints>36000</hitpoints>
			<melee_damage>100</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>0.01</miss_arm>
			<blade_arm>0.2</blade_arm>
			<imp_arm>0.2</imp_arm>
			<fire_arm>0.1</fire_arm>
			<disease_arm>0</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>150</points>
			<peasant_cost>1</peasant_cost>
			<points_make>0</points_make>
			<points_kill>1</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
			<wall_damage>2.25</wall_damage>
		</unit>
		<unit>
			<class>Emperor</class>
			<hitpoints>36000</hitpoints>
			<melee_damage>100</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>0.01</miss_arm>
			<blade_arm>0.2</blade_arm>
			<imp_arm>0.2</imp_arm>
			<fire_arm>0.1</fire_arm>
			<disease_arm>0</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>150</points>
			<peasant_cost>1</peasant_cost>
			<points_make>0</points_make>
			<points_kill>1</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
			<wall_damage>2.25</wall_damage>
		</unit>
		<unit>
			<class>Hermit</class>
			<hitpoints>36000</hitpoints>
			<melee_damage>100</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>0.01</miss_arm>
			<blade_arm>0.2</blade_arm>
			<imp_arm>0.2</imp_arm>
			<fire_arm>0.1</fire_arm>
			<disease_arm>0</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>150</points>
			<peasant_cost>1</peasant_cost>
			<points_make>0</points_make>
			<points_kill>1</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
			<wall_damage>2.25</wall_damage>
		</unit>
		<unit>
			<class>TheJackal</class>
			<hitpoints>36000</hitpoints>
			<melee_damage>100</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>0.01</miss_arm>
			<blade_arm>0.2</blade_arm>
			<imp_arm>0.2</imp_arm>
			<fire_arm>0.1</fire_arm>
			<disease_arm>0</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>150</points>
			<peasant_cost>1</peasant_cost>
			<points_make>0</points_make>
			<points_kill>1</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
			<wall_damage>2.25</wall_damage>
		</unit>
		<unit>
			<class>Khan</class>
			<hitpoints>36000</hitpoints>
			<melee_damage>100</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>0.01</miss_arm>
			<blade_arm>0.2</blade_arm>
			<imp_arm>0.2</imp_arm>
			<fire_arm>0.1</fire_arm>
			<disease_arm>0</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>150</points>
			<peasant_cost>1</peasant_cost>
			<points_make>0</points_make>
			<points_kill>1</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
			<wall_damage>2.25</wall_damage>
		</unit>
		<unit>
			<class>ThePig</class>
			<hitpoints>36000</hitpoints>
			<melee_damage>100</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>0.01</miss_arm>
			<blade_arm>0.2</blade_arm>
			<imp_arm>0.2</imp_arm>
			<fire_arm>0.1</fire_arm>
			<disease_arm>0</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>150</points>
			<peasant_cost>1</peasant_cost>
			<points_make>0</points_make>
			<points_kill>1</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
			<wall_damage>2.25</wall_damage>
		</unit>
		<unit>
			<class>Princess</class>
			<hitpoints>36000</hitpoints>
			<melee_damage>100</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>0.01</miss_arm>
			<blade_arm>0.2</blade_arm>
			<imp_arm>0.2</imp_arm>
			<fire_arm>0.1</fire_arm>
			<disease_arm>0</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>150</points>
			<peasant_cost>1</peasant_cost>
			<points_make>0</points_make>
			<points_kill>1</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
			<wall_damage>2.25</wall_damage>
		</unit>
		<unit>
			<class>TheRat</class>
			<hitpoints>36000</hitpoints>
			<melee_damage>100</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>0.01</miss_arm>
			<blade_arm>0.2</blade_arm>
			<imp_arm>0.2</imp_arm>
			<fire_arm>0.1</fire_arm>
			<disease_arm>0</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>150</points>
			<peasant_cost>1</peasant_cost>
			<points_make>0</points_make>
			<points_kill>1</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
			<wall_damage>2.25</wall_damage>
		</unit>
		<unit>
			<class>Richard</class>
			<hitpoints>36000</hitpoints>
			<melee_damage>100</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>0.01</miss_arm>
			<blade_arm>0.2</blade_arm>
			<imp_arm>0.2</imp_arm>
			<fire_arm>0.1</fire_arm>
			<disease_arm>0</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>150</points>
			<peasant_cost>1</peasant_cost>
			<points_make>0</points_make>
			<points_kill>1</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
			<wall_damage>2.25</wall_damage>
		</unit>
		<unit>
			<class>Saladin</class>
			<hitpoints>36000</hitpoints>
			<melee_damage>100</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>0.01</miss_arm>
			<blade_arm>0.2</blade_arm>
			<imp_arm>0.2</imp_arm>
			<fire_arm>0.1</fire_arm>
			<disease_arm>0</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>150</points>
			<peasant_cost>1</peasant_cost>
			<points_make>0</points_make>
			<points_kill>1</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
			<wall_damage>2.25</wall_damage>
		</unit>
		<unit>
			<class>Shah</class>
			<hitpoints>36000</hitpoints>
			<melee_damage>100</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>0.01</miss_arm>
			<blade_arm>0.2</blade_arm>
			<imp_arm>0.2</imp_arm>
			<fire_arm>0.1</fire_arm>
			<disease_arm>0</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>150</points>
			<peasant_cost>1</peasant_cost>
			<points_make>0</points_make>
			<points_kill>1</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
			<wall_damage>2.25</wall_damage>
		</unit>
		<unit>
			<class>SlaveKing</class>
			<hitpoints>36000</hitpoints>
			<melee_damage>100</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>0.01</miss_arm>
			<blade_arm>0.2</blade_arm>
			<imp_arm>0.2</imp_arm>
			<fire_arm>0.1</fire_arm>
			<disease_arm>0</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>150</points>
			<peasant_cost>1</peasant_cost>
			<points_make>0</points_make>
			<points_kill>1</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
			<wall_damage>2.25</wall_damage>
		</unit>
		<unit>
			<class>Sultana</class>
			<hitpoints>36000</hitpoints>
			<melee_damage>100</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>0.01</miss_arm>
			<blade_arm>0.2</blade_arm>
			<imp_arm>0.2</imp_arm>
			<fire_arm>0.1</fire_arm>
			<disease_arm>0</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>150</points>
			<peasant_cost>1</peasant_cost>
			<points_make>0</points_make>
			<points_kill>1</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
			<wall_damage>2.25</wall_damage>
		</unit>
		<unit>
			<class>TheTemplar</class>
			<hitpoints>36000</hitpoints>
			<melee_damage>100</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>0.01</miss_arm>
			<blade_arm>0.2</blade_arm>
			<imp_arm>0.2</imp_arm>
			<fire_arm>0.1</fire_arm>
			<disease_arm>0</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>150</points>
			<peasant_cost>1</peasant_cost>
			<points_make>0</points_make>
			<points_kill>1</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
			<wall_damage>2.25</wall_damage>
		</unit>
		<unit>
			<class>TheWolf</class>
			<hitpoints>36000</hitpoints>
			<melee_damage>100</melee_damage>
			<missile_damage>0</missile_damage>
			<miss_arm>0.01</miss_arm>
			<blade_arm>0.2</blade_arm>
			<imp_arm>0.2</imp_arm>
			<fire_arm>0.1</fire_arm>
			<disease_arm>0</disease_arm>
			<walk_speed>1</walk_speed>
			<run_speed>2</run_speed>
			<points>150</points>
			<peasant_cost>1</peasant_cost>
			<points_make>0</points_make>
			<points_kill>1</points_kill>
			<exclude_from_unit_counts>1</exclude_from_unit_counts>
			<wall_damage>2.25</wall_damage>
		</unit>
		<unit/>
		<unit/>
		<unit/>
		<unit/>
		<unit/>
	</units>
	<game_events>
		<game_event>
			<id>OCCUR_MAD_COW_DISEASE</id>
			<popularity>-5</popularity>
			<duration>120</duration>
			<class_name>OccurMadCowDisease</class_name>
		</game_event>
		<game_event>
			<id>OCCUR_WITCHCRAFT</id>
			<popularity>-30</popularity>
			<duration>120</duration>
			<class_name>OccurWitchcraft</class_name>
		</game_event>
		<game_event>
			<id>OCCUR_ILL_HEALTH</id>
			<popularity>-8</popularity>
			<duration>120</duration>
			<class_name>OccurIllHealth</class_name>
		</game_event>
		<game_event>
			<id>OCCUR_DISEASE</id>
			<popularity>-12</popularity>
			<duration>120</duration>
			<class_name>OccurDisease</class_name>
		</game_event>
		<game_event>
			<id>OCCUR_PLAGUE</id>
			<popularity>-25</popularity>
			<duration>120</duration>
			<class_name>OccurPlague</class_name>
		</game_event>
		<game_event>
			<id>OCCUR_RATS_NEST</id>
			<popularity>-8</popularity>
			<duration>60</duration>
			<class_name>OccurRatsNest</class_name>
		</game_event>
		<game_event>
			<id>OCCUR_FIRE</id>
			<popularity>-20</popularity>
			<duration>60</duration>
			<class_name>OccurFire</class_name>
		</game_event>
		<game_event>
			<id>OCCUR_WHEAT_DISEASE</id>
			<popularity>-3</popularity>
			<duration>120</duration>
			<class_name>OccurWheatDisease</class_name>
		</game_event>
		<game_event>
			<id>OCCUR_APPLE_BLIGHT</id>
			<popularity>-3</popularity>
			<duration>120</duration>
			<class_name>OccurAppleBlight</class_name>
		</game_event>
		<game_event>
			<id>OCCUR_HOP_WEEVIL</id>
			<popularity>-3</popularity>
			<duration>120</duration>
			<class_name>OccurHopWeevil</class_name>
		</game_event>
		<game_event>
			<id>OCCUR_PROTEST</id>
			<popularity>-15</popularity>
			<duration>120</duration>
			<class_name>OccurProtest</class_name>
		</game_event>
		<game_event>
			<id>OCCUR_CRIME_WAVE</id>
			<popularity>-10</popularity>
			<duration>60</duration>
			<class_name>OccurCrimeWave</class_name>
		</game_event>
		<game_event>
			<id>OCCUR_SWAMP_FEVER</id>
			<popularity>-3</popularity>
			<duration>120</duration>
			<class_name>OccurSwampFever</class_name>
		</game_event>
		<game_event>
			<id>OCCUR_REINFORCEMENTS</id>
			<popularity>12</popularity>
			<duration>60</duration>
			<class_name>OccurReinforcements</class_name>
		</game_event>
		<game_event>
			<id>OCCUR_MARRIAGE</id>
			<popularity>20</popularity>
			<duration>120</duration>
			<class_name>OccurMarriage</class_name>
		</game_event>
		<game_event>
			<id>OCCUR_HOLY_VISION</id>
			<popularity>1</popularity>
			<duration>60</duration>
			<class_name>OccurHolyVision</class_name>
		</game_event>
		<game_event>
			<id>OCCUR_LIONS_SPOTTED</id>
			<popularity>-15</popularity>
			<duration>600</duration>
			<class_name>OccurLionsSpotted</class_name>
		</game_event>
		<game_event>
			<id>OCCUR_LOCUST_SWARM</id>
			<popularity>-20</popularity>
			<duration>60</duration>
			<class_name>OccurLocustSwarm</class_name>
		</game_event>
		<game_event>
			<id>OCCUR_SANDSTORM</id>
			<popularity>-1</popularity>
			<duration>60</duration>
			<class_name>OccurSandstorm</class_name>
		</game_event>
		<game_event>
			<id>OCCUR_EXTREME_HEAT</id>
			<popularity>-10</popularity>
			<duration>60</duration>
			<class_name>OccurExtremeHeat</class_name>
		</game_event>
		<game_event>
			<id>OCCUR_DROUGHT</id>
			<popularity>-1</popularity>
			<duration>60</duration>
			<class_name>OccurDrought</class_name>
		</game_event>
		<game_event>
			<id>OCCUR_TWISTER</id>
			<popularity>-10</popularity>
			<duration>60</duration>
			<class_name>OccurTwister</class_name>
		</game_event>
		<game_event>
			<id>OCCUR_EARTHQUAKE</id>
			<popularity>-1</popularity>
			<duration>60</duration>
			<class_name>OccurEarthquake</class_name>
		</game_event>
		<game_event>
			<id>OCCUR_PEASANT_REVOLT</id>
			<popularity>-1</popularity>
			<duration>60</duration>
			<class_name>OccurPeasantRevolt</class_name>
		</game_event>
		<game_event>
			<id>OCCUR_LIGHTNING_STORM</id>
			<popularity>-15</popularity>
			<duration>60</duration>
			<class_name>OccurLightningStorm</class_name>
		</game_event>
		<game_event>
			<id>OCCUR_CAMEL_MIGRATION</id>
			<popularity>-1</popularity>
			<duration>60</duration>
			<class_name>OccurCamelMigration</class_name>
		</game_event>
		<game_event>
			<id>OCCUR_RIVER_FOG</id>
			<popularity>-1</popularity>
			<duration>60</duration>
			<class_name>OccurRiverFog</class_name>
		</game_event>
		<game_event>
			<id>OCCUR_DESERT_SHOWER</id>
			<popularity>1</popularity>
			<duration>60</duration>
			<class_name>OccurDesertShower</class_name>
		</game_event>
		<game_event>
			<id>OCCUR_FESTIVAL</id>
			<popularity>1</popularity>
			<duration>60</duration>
			<class_name>OccurFestival</class_name>
		</game_event>
		<game_event>
			<id>OCCUR_BUMPER_HARVEST</id>
			<popularity>1</popularity>
			<duration>60</duration>
			<class_name>OccurBumperHarvest</class_name>
		</game_event>
		<game_event>
			<id>OCCUR_PRODUCTION_BOOST</id>
			<popularity>1</popularity>
			<duration>60</duration>
			<class_name>OccurProductionBoost</class_name>
		</game_event>
		<game_event>
			<id>OCCUR_HYENA_PACK</id>
			<popularity>-1</popularity>
			<duration>60</duration>
			<class_name>OccurHyenaPack</class_name>
		</game_event>
		<game_event/>
	</game_events>
</root>